![]() Harry is confronted with a constant stream of moronic bad guys, who he dispatches by shooting various spells (which function as different types of ammunition). What bothers me is the third-person shooting mechanics that replace it are staggeringly horrible. I don’t mind that the old free-roaming gameplay is gone. Instead of exploring the castle grounds and going to class, now Harry is shuffled from one tedious shootout to the next, flinging spells at Death Eaters in ruins and forests. Wandering around the school and interacting with its students were the primary redeeming factors in the last two entries, which raises the question: Can a Harry Potter game be fun without Hogwarts? Apparently not. This break from tradition works well as a part of the series’ narrative arc, but introduces a major problem for the game version of Deathly Hallows. ![]() Rowling’s juggernaut franchise, Harry strikes out to foil Voldemort’s plans, leaving the iconic wizard academy of Hogwarts behind. ![]()
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